FPX Engine diary goes into the “silent mode”?

I made some decisions in the past few days.
  • The first one is that the diary “Development Of FPX Game Engine” goes into the “Silent mode”. It means that before I publish any new information I want to do a larger portion of the work. I want to surprise people with the progress, and it will not be achieved if I continue publishing things in smaller chunks. Which means that when the time comes I will publish a number of episodes in a relatively short period.
  • The second decision is related to the first one because I don’t want to kill my YouTube channel or my website. So I decided to make a couple of videos related to game development and programming, that are not directly related to my main project.
  • Also on the website I have introduced a new category called “World”.  “World” category  is dedicated to everything that has to do with game development and programming, while not being directly related to my projects. I think it will appeal to many people who are interested in that area.

20 000 self-aware barrels

This is the first test of the new algorithm for accessing the components through their names (Strings). As the title suggests, 20 000 entities are accessing model rendering component and performing their behaviors in real-time.

Frozen Pixel Game Engine - Rendering 20 000 Barrels

Frozen Pixel Game Engine - Rendering 20 000 Barrels

Update in Gallery (July 13. 2010.)

3 new screenshots in “Gallery>>FPX Engine”.

Frozen pixel game engine - complex entities Frozen pixel game engine - complex entities Frozen pixel game engine - complex entities



Frozen Pixel Game Engine – Episode 8

“Development of – FPX game engine – episode 8″ is from now on available for you. In this episode I’m talking about GUI library that i developed with OpenGL and C++. It’s not not quite yet finished but I hope it will be soon.

Part 1 – Development of Frozen pixel game engine Episode 8

Part 2 – Development of Frozen pixel game engine Episode 8

Frozen Pixel Game Engine – Episode 7

“Development of – FPX game engine – episode 7″ is from now on available for you. In this episode you can see new level/game editor that will be the part of the the FPX SDK.