Serious Sam HD: The Second Encounter – trailer
- For all of you who didn’t know, Serious Sam is the best FPS ever made! Ever? Ever!
- I’m writing this because I found this hilariously funny trailer that I had to share with everyone.
(More on Serious Sam franchise is down below.)
Serious Sam
- Serious Sam is the title of a series of first-person shooters created by the Croatian development team CroTeam. Originally released for the PC market only, Serious Sam’s rising popularity resulted in the porting of the series to a number of different platforms, including the Microsoft Xbox, Nintendo GameCube, Sony PlayStation 2 and Xbox Live Arcade among others.
- The series follows the adventures of hero Sam “Serious” Stone and his fight against the forces of the notorious extraterrestrial overlord Mental who seeks to destroy humanity.
Gameplay
- The series’ gameplay could be seen as a throwback to earlier first-person shooters. Released during a time where shooters were becoming increasingly realistic and more concerned with “authenticity”, Serious Sam offered up traditional, Quake-style shooting. However, the more modern technology of the time allowed for a new take on that classic formula.
- Closed-in corridors are mostly replaced with wide-open environments, small groups of enemies are replaced by dozens attacking at any given time, and there are many hidden areas and treasures to find, often in obscure and counter-intuitive locations.
- Ammunition and weapons are plentiful, and guns, for the most part, do not need to be reloaded.
- Enemy designs are whimsical and often take inspiration from mythology and fantasy, and include anything from flying harpies, to giant bipedal cybernetic monsters, to headless suicide-bombers.
- Serious Sam features cooperative gameplay, something not commonly seen in modern PC first-person shooters.
Serious Engine ( I,II and III)
- CroTeam created their own engine for use in both The First Encounter and The Second Encounter. Named the “Serious Engine”, it is designed to cope with extremely large view distances and massive numbers of models, unlike most FPS engines which are developed for a limited draw distance and only a few animating models on screen at a time: it is very efficient, capable of maintaining dozens of moving enemies even on a modest system challenging the well known id Tech, Unreal or Source engines. The “Serious Engine” can render through both Direct3D or OpenGL and, while it does not support pixel or vertex shaders, it is optimised for Direct3D 7′s hardware transformation, clipping and lighting. The “Serious Engine” is available for licensing from CroTeam.
- A more powerful iteration of the “Serious Engine” was developed for use in Serious Sam II and is known as “Serious Engine II”. It supports for many features of modern GPUs such as pixel and vertex shaders, HDR, bloom and parallax mapping.
- Serious Engine 3 was used in Serious Sam HD: The First and Second Encounter, and is to be used in Serious Sam 3 as well. It includes detailed shading, and enemy textures are completely remodeled to look more realistic. This engine is also being developed to harness the full capacity of HDR and High Definition mapping.
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